P+ - Toon Link - Subaction - AppealS

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Stats

IASA: None
Subaction Index: 0x1be

Scripts

Main

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(8)))
    1. ChangeSubactionRestartFrame(AppealBrawlSR)
  3. AsyncWait(6.0)
  4. Subroutine(0x9e48)
  5. SyncWait(4.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(17.0)
  8. Subroutine(0x9e48)
  9. SyncWait(5.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(27.0)
  12. Subroutine(0x9e48)
  13. SyncWait(3.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(33.0)
  16. Subroutine(0x9e48)
  17. SyncWait(4.0)
  18. DeleteAllHitBoxes
  19. AsyncWait(43.0)
  20. Subroutine(0x9e48)
  21. SyncWait(3.0)
  22. DeleteAllHitBoxes
  23. AsyncWait(50.0)
  24. Subroutine(0x9e48)
  25. SyncWait(4.0)
  26. DeleteAllHitBoxes
  27. AsyncWait(100.0)
  28. AllowInterrupts

GFX

    SFX

    1. SoundEffect1(2529)
    2. AsyncWait(6.0)
    3. SoundEffect1(6254)
    4. SyncWait(6.0)
    5. SoundEffect1(6254)
    6. SyncWait(7.0)
    7. SoundEffect1(6254)
    8. SyncWait(5.0)
    9. SoundEffect1(6254)
    10. SyncWait(7.0)
    11. SoundEffect1(6254)
    12. SyncWait(5.0)
    13. SoundEffect1(6254)
    14. SyncWait(7.0)
    15. SoundEffect1(6254)
    16. SyncWait(5.0)
    17. SoundEffect1(6254)
    18. SyncWait(5.0)
    19. SoundEffect1(6254)
    20. SyncWait(16.0)
    21. SoundEffectTransient(2530)
    22. SyncWait(5.0)
    23. SoundEffect1(6146)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(7.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(16.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(25.0)
    7. Rumble { unk1: 0, unk2: 0 }
    8. AsyncWait(33.0)
    9. Rumble { unk1: 0, unk2: 0 }
    10. AsyncWait(43.0)
    11. Rumble { unk1: 0, unk2: 0 }
    12. AsyncWait(50.0)
    13. Rumble { unk1: 0, unk2: 0 }